eXistenZ (1999) is a film directed by David Cronenberg and explores the future of game design, in particular, virtual reality. The plot aimed to confuse the audience into what actually was reality, and achieve this by twisting the setting and scene frequently.
Narrative
The Narrative of the film is constantly evolving on screen in the sense that we as the audience never know whats going to happen next. The film deals with a constant theme of reality and questions the audience about what we are actually seeing on screen.
The film is defiantly the creation of 'out the box' thinking although saying that i do feel at the end it just tries to hard to confuse you. It wants you to think about what your watching but leaves you questioning if at the end it was their reality or still 'the game world.'
I picked up on the plot twist of the first Dream/Game state by the give away of the two headed mutated creature.
Interactivity
The director added a sense of interactivity to the audiences but making us question what we are watching by added more information as the on screen characters progress. The film drops the audience right in the deep and with no idea of whats happening. To my knowledge the film opens to the start of the game, or to what we later believe was the start. The kind of jump in to the action with out any information leave the audience confused and a little baffled to whats going on.
Convergence
Not to sure on the meaning of Convergence but from what i can make out its the merging of ideas maybe? Im sure ill be introduced to the meaning in the coming weeks.
Conclusion
The film is an interesting concept although i feel that it has been done better in films such as the matrix or recently inception.
Thursday, 13 January 2011
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