STILL NOT FINISHED BT NEARLY THERE, WILL UPDATE WHEN FINISHED.
Showing posts with label year 1. Show all posts
Showing posts with label year 1. Show all posts
Friday, 18 March 2011
Monday, 7 March 2011
Filming
Today we started filming.
It went rather strangely i must say, we did get shots we needed but with only having one of the two actors it didn't go to plan.
The shots we attempted were the close up shots we were using for the opening credits. This shots were to have heavy focus on the sound, but with out a good mic to pick the sounds up we are going to struggle with the shots we have.
It went rather strangely i must say, we did get shots we needed but with only having one of the two actors it didn't go to plan.
The shots we attempted were the close up shots we were using for the opening credits. This shots were to have heavy focus on the sound, but with out a good mic to pick the sounds up we are going to struggle with the shots we have.
Friday, 25 February 2011
Film Project - Week two
Today we pitched our film idea's.
The idea for the original script has changed some what. As originally the story was rather comical showing a guy going from flat to flat trying get food and/or possibly make friends.
Our version of the script so going down the route of being a lot more sinister and and dark. We would really like to focus on the character them selfs and have the audience question their (mainly the character MONTIE) actions.
we have ideas of the style and how we want to style the film, we will open with fast cuts switching between the two protagonists and the opening credits. We are going to focus heavily on sound to create the suspense of the situation that is occurring.
This week we got a good amount of things sorted, we have a production schedule sorted out and we all have a better understanding of our roles within the team. Next we will hopefully have location sorted and maybe possible actors, which i feel is our main problem.
The idea for the original script has changed some what. As originally the story was rather comical showing a guy going from flat to flat trying get food and/or possibly make friends.
Our version of the script so going down the route of being a lot more sinister and and dark. We would really like to focus on the character them selfs and have the audience question their (mainly the character MONTIE) actions.
we have ideas of the style and how we want to style the film, we will open with fast cuts switching between the two protagonists and the opening credits. We are going to focus heavily on sound to create the suspense of the situation that is occurring.
This week we got a good amount of things sorted, we have a production schedule sorted out and we all have a better understanding of our roles within the team. Next we will hopefully have location sorted and maybe possible actors, which i feel is our main problem.
Saturday, 19 February 2011
Haunted House Ride Evaluation UNFINISHED!
Ok so where to start....
At the start of this project i was really willing and up for it! The idea of creating a haunted amusement ride was rather interesting while at the same time rather challenging.
I started the project by trying to come up with some ideas and themes for my ride. At the time of the project i had be playing through the game Alan Wake (http://en.wikipedia.org/wiki/Alan_Wake) which is a psychological thriller which at parts is rather intense and scary. The game its self is very dark and driven by the stories narrative which made me want to create something with more of a story rather than just a jump out and scream themed ride.
So thinking id rather have a story driven ride i started planing some kind of story i can get across in only a minute. I looked at all the common reasons for a house to be haunted, a murder an untimely death with the resident having unfinished business, a curse placed upon the house the list goes on.
In the end i came up with a story which involved the family living in a manor house out in the woods. They become tormented and eventually devoured by a giant mother snake who became threatened by the family when they moved in.
So to incorporate my story into an amusement ride i wanted to introduce the family that once lived in the house and also have the rider chased by the angry snake.
The digital design.
I had the idea and the vision of what i wanted in my head so it was to to try create this vision in 3ds max. Iv got the basics down for 3ds max although a little rusty for not having used it sins the last term. I feel i started the project rather well although about three weeks in my project films became corrupt and with no backup i had to start from scratch. Learning for this i started making backups of the project files and making sure i was saving regularly.
As last time i still feel that the program its self is very temperamental. Sometimes everything seems to run smoothly and as i wish but other times it will almost bring me to tears with its unwillingness to corporate. I built up the different levels and the different rooms with in my 'Hunted Manor House.' Creating the rooms was fairly easy, using the wall generator it was simple and adding a nice old wallpaper texture it gave a good effect.
Originally i wanted to have a large collection of portrait paintings on the wall, but at the moment i only have the one of the main 'father figure.'
There is still a fair but to do on the ride but sins getting 3ds max at home ill be able to work on it in my spare time which will give me a lot more freedom and time to experiment with different things.
I still have to work on the animation of the snake, the way it moves, brakes through walls and moves in genera. A room full of snake eggs that hatch as the cart goes by needs to be created and the final scene where the cart escapes need to be created. Touch ups on the underground entrance and the berial ground needs to be finished.
So as you can see i still have a fair bit to do but i feel i can have it done by putting some time in over the next few weeks.
Overall i can say that the virtual environments project has been rather stressful and in the end i don't feel i have enjoyed it as much is i was hoping to at the start of the project. If i was to do it again knowing what i do now id make sure i have a clearer time frame allowing me more options to create to scenes and elements.
Untitled from Mark Boam on Vimeo.
At the start of this project i was really willing and up for it! The idea of creating a haunted amusement ride was rather interesting while at the same time rather challenging.
I started the project by trying to come up with some ideas and themes for my ride. At the time of the project i had be playing through the game Alan Wake (http://en.wikipedia.org/wiki/Alan_Wake) which is a psychological thriller which at parts is rather intense and scary. The game its self is very dark and driven by the stories narrative which made me want to create something with more of a story rather than just a jump out and scream themed ride.
So thinking id rather have a story driven ride i started planing some kind of story i can get across in only a minute. I looked at all the common reasons for a house to be haunted, a murder an untimely death with the resident having unfinished business, a curse placed upon the house the list goes on.
In the end i came up with a story which involved the family living in a manor house out in the woods. They become tormented and eventually devoured by a giant mother snake who became threatened by the family when they moved in.
So to incorporate my story into an amusement ride i wanted to introduce the family that once lived in the house and also have the rider chased by the angry snake.
The digital design.
I had the idea and the vision of what i wanted in my head so it was to to try create this vision in 3ds max. Iv got the basics down for 3ds max although a little rusty for not having used it sins the last term. I feel i started the project rather well although about three weeks in my project films became corrupt and with no backup i had to start from scratch. Learning for this i started making backups of the project files and making sure i was saving regularly.
As last time i still feel that the program its self is very temperamental. Sometimes everything seems to run smoothly and as i wish but other times it will almost bring me to tears with its unwillingness to corporate. I built up the different levels and the different rooms with in my 'Hunted Manor House.' Creating the rooms was fairly easy, using the wall generator it was simple and adding a nice old wallpaper texture it gave a good effect.
Originally i wanted to have a large collection of portrait paintings on the wall, but at the moment i only have the one of the main 'father figure.'
There is still a fair but to do on the ride but sins getting 3ds max at home ill be able to work on it in my spare time which will give me a lot more freedom and time to experiment with different things.
I still have to work on the animation of the snake, the way it moves, brakes through walls and moves in genera. A room full of snake eggs that hatch as the cart goes by needs to be created and the final scene where the cart escapes need to be created. Touch ups on the underground entrance and the berial ground needs to be finished.
So as you can see i still have a fair bit to do but i feel i can have it done by putting some time in over the next few weeks.
Overall i can say that the virtual environments project has been rather stressful and in the end i don't feel i have enjoyed it as much is i was hoping to at the start of the project. If i was to do it again knowing what i do now id make sure i have a clearer time frame allowing me more options to create to scenes and elements.
Untitled from Mark Boam on Vimeo.
Tuesday, 25 January 2011
Kicking off the Designing
Cart and entrances.
For the cart i wanted something really smooth and clinical, although it doesnt fit in with the astetics of the actual ride.
After adding the camera to the track 3DS max decided to crash on me :(
Here i added some texture to my wall to give it the feel of a manor house.
Friday, 21 January 2011
Mood bored
I looked through a lot of images to get a concept of the style i want for my haunted ride.
Things I looked for,
Setting
Haunted Manor house in a forest setting
Story
Old manor house haunted by its dead former resident(s)
Tag words
Dark, flashing light, shadows, fog
Things I looked for,
Setting
Haunted Manor house in a forest setting
Story
Old manor house haunted by its dead former resident(s)
Tag words
Dark, flashing light, shadows, fog
Tuesday, 7 December 2010
Interactive space
The idea for my interactive space project came purely for the time of the year. A Christmasy, snowy wintery theme. I wanted to originally make a 'escape the room' game but when i came to plan it i found that the concept was good but the creation would be deceivingly hard. Not wanting to differ from a game route i want for a treasure hunt game, in this case the treasure was a lost penguin which you (the player) have to find around a wintery town square. I found that the town centre in its new christmasy look to be the perfect setting for my treasure hunt game. I had the game tested out several times by different people including myself and we found that it was hard to discover where to click. I added the arrows and penguin feet as markers as where to click as to aid the player.Over all with not doing much with dreamweaver or HTML coding i feel i picked up the project fairly quickly. There where a few problems i encountered such as adding more hot spots but after solving this problem i was well on my way.
My interactive space can be found here : index.html
Monday, 22 November 2010
Thursday, 18 November 2010
Sunday, 14 November 2010
Wednesday, 10 November 2010
One shot day shoot
One Shot edit from Mark Boam on Vimeo.
To be edited more.....
Edit ideas, add sound in the form of music.... maybe Text credits etc
Tuesday, 9 November 2010
Monday, 25 October 2010
Your station Ident
So... its hand in date for my first DP1 module project in animation. The brief I found to be very enjoyable, although i did underestimated the shear amount of time you need to put in to the rendering process.
My first idea for the Animation idea i found was much to complex and if i had attempted to create it, lets just say i might have still being working on it now... My final idea came simply from looking around the net seeing what people had created using 3Ds Max, and I came across this video.
I found that 3Ds Max had a very nice 'Hair and Fur' generator built into it, so I though to myself, 'that looks nice and i could create something simple yet beautiful using this.'
Seeing the short youtube animation and the power of what the plug-in could generate, I was reminded of a Pixar making of video that I saw on the creating of Monsters inc. The monster Sully was created with millions of individual hairs and took a heavy amount of time to render his movements. Taking this into account and knowing that i am new to animation I though that a simply 'Hair ball' would be a starting point for getting to grips with the software and its workings.
I wanted to give the hair ball some what of a personality and a noticeable character.
Giving a hair ball a personality I feel I did pretty well. I had the hair ball always moving, trying to give the senses of excitement and curiosity. Knowing that sound is a very important element when trying to give and animation life I tried to get sound clips that get a senses of mystery and interest.
Overall I really enjoyed the Animation module and I am very interested on what our next project will Intel.
The final Video
After rendering the video out I found that the Edge of the 'Plain' was showing through the hairs on my 'Hair ball.' After talking to Andy he says adding a 'Wall,' will help to solve this problem. I will be uploading a cleaner version as soon as.
Animation HD from Mark Boam on Vimeo.
Here is the cleaned up video, I am very happy with the out come and feel that for having no previous experience in animation, I have created something i am proud of.
Finished Animation HD from Mark Boam on Vimeo.
My first idea for the Animation idea i found was much to complex and if i had attempted to create it, lets just say i might have still being working on it now... My final idea came simply from looking around the net seeing what people had created using 3Ds Max, and I came across this video.
I found that 3Ds Max had a very nice 'Hair and Fur' generator built into it, so I though to myself, 'that looks nice and i could create something simple yet beautiful using this.'
Seeing the short youtube animation and the power of what the plug-in could generate, I was reminded of a Pixar making of video that I saw on the creating of Monsters inc. The monster Sully was created with millions of individual hairs and took a heavy amount of time to render his movements. Taking this into account and knowing that i am new to animation I though that a simply 'Hair ball' would be a starting point for getting to grips with the software and its workings.I wanted to give the hair ball some what of a personality and a noticeable character.
Giving a hair ball a personality I feel I did pretty well. I had the hair ball always moving, trying to give the senses of excitement and curiosity. Knowing that sound is a very important element when trying to give and animation life I tried to get sound clips that get a senses of mystery and interest.
Overall I really enjoyed the Animation module and I am very interested on what our next project will Intel.
The final Video
After rendering the video out I found that the Edge of the 'Plain' was showing through the hairs on my 'Hair ball.' After talking to Andy he says adding a 'Wall,' will help to solve this problem. I will be uploading a cleaner version as soon as.
Animation HD from Mark Boam on Vimeo.
Here is the cleaned up video, I am very happy with the out come and feel that for having no previous experience in animation, I have created something i am proud of.
Finished Animation HD from Mark Boam on Vimeo.
Tuesday, 19 October 2010
Animation test's
Short ident idea, well be developing this further
Hair ball test 2
Render messed up a little, but now hair has a bit more life to it.
Test 2 from Mark Boam on Vimeo.
Hair balls test 1
Hair Ball Test 1 from Mark Boam on Vimeo.
Short Ident test from Mark Boam on Vimeo.
Hair ball test 2
Render messed up a little, but now hair has a bit more life to it.
Test 2 from Mark Boam on Vimeo.
Hair balls test 1
Hair Ball Test 1 from Mark Boam on Vimeo.
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