Tuesday, 25 January 2011

Kicking off the Designing

Cart and entrances.
For the cart i wanted something really smooth and clinical, although it doesnt fit in with the astetics of the actual ride.
After adding the camera to the track 3DS max decided to crash on me :(
Here i added some texture to my wall to give it the feel of a manor house.

Friday, 21 January 2011

Mood bored

I looked through a lot of images to get a concept of the style i want for my haunted ride.
Things I looked for,
Setting
Haunted Manor house in a forest setting
Story
Old manor house haunted by its dead former resident(s)
Tag words
Dark, flashing light, shadows, fog

Thursday, 20 January 2011

An interesting Idea

I found this video of a Haunted house level design and i really like the theme and mood set by it.
Id like to take some elements out of this and incorporate them with in my own Haunted ride.

Tuesday, 18 January 2011

Thursday, 13 January 2011

eXistenZ- Narrative, Interactivity and Convergence

eXistenZ (1999) is a film directed by David Cronenberg and explores the future of game design, in particular, virtual reality. The plot aimed to confuse the audience into what actually was reality, and achieve this by twisting the setting and scene frequently.


Narrative
The Narrative of the film is constantly evolving on screen in the sense that we as the audience never know whats going to happen next. The film deals with a constant theme of reality and questions the audience about what we are actually seeing on screen. 
The film is defiantly the creation of 'out the box' thinking although saying that i do feel at the end it just tries to hard to confuse you. It wants you to think about what your watching but leaves you questioning if at the end it was their reality or still 'the game world.' 
I picked up on the plot twist of the first Dream/Game state by the give away of the two headed mutated creature. 


Interactivity
The director added a sense of interactivity to the audiences but making us question what we are watching by added more information as the on screen characters progress. The film drops the audience right in the deep and with no idea of whats happening. To my knowledge the film opens to the start of the game, or to what we later believe was the start. The kind of jump in to the action with out any information leave the audience confused and a little baffled to whats going on.


Convergence
Not to sure on the meaning of Convergence but from what i can make out its the merging of ideas maybe? Im sure ill be introduced to the meaning in the coming weeks.


Conclusion 
The film is an interesting concept although i feel that it has been done better in films such as the matrix or recently inception.

Tuesday, 7 December 2010

Interactive space

The idea for my interactive space project came purely for the time of the year. A Christmasy, snowy wintery theme. I wanted to originally make a 'escape the room' game but when i came to plan it i found that the concept was good but the creation would be deceivingly hard. Not wanting to differ from a game route i want for a treasure hunt game, in this case the treasure was a lost penguin which you (the player) have to find around a wintery town square.                                                                  I found that the town centre in its new christmasy look to be the perfect setting for my treasure hunt game. I had the game tested out several times by different people including myself and we found that it was hard to discover where to click. I added the arrows and penguin feet as markers as where to click as to aid the player.
Over all with not doing much with dreamweaver or HTML coding i feel i picked up the project fairly quickly. There where a few problems i encountered such as adding more hot spots but after solving this problem i was well on my way.

My interactive space can be found here : index.html